
I’ve sunk nearly 300 hours into Monster Hunter Wilds since its early access launch, and the most common question I get from new and returning players alike is what the monster hunter wilds best weapon actually is. The truth is there’s no one-size-fits-all answer, because so much depends on how you like to play, whether you hunt solo or with friends, and how much time you’re willing to put into learning complex mechanics. This guide breaks down my top picks across different use cases, so you can skip the frustration of testing every weapon yourself and jump straight into fun, successful hunts.
How We Tested the Monster Hunter Wilds Best Weapon Picks
Before diving into the picks, it’s important to lay out how I tested every available weapon in the game to make these recommendations. I ran each weapon through 10+ hunts across low-star, high-star, and tempered monster quests, testing performance in both solo and 4-player team scenarios across all available map biomes. I ranked each weapon based on four core metrics: ease of use for new players, sustained damage output per second (DPS), versatility across different monster types, and utility for group hunts. I also accounted for recent balance patches, so these picks are relevant for the current live version of the game.
Top Weapon Picks for Solo Hunters
Most new players start out hunting solo, so these picks prioritize survivability, consistent damage, and low reliance on other players to get value. First up is the Long Sword, which has been a fan favorite for multiple Monster Hunter entries and is even stronger in Wilds. It has smooth, intuitive combos, built-in invincibility frames on its foresight slash move, and high damage output even for players who haven’t fully mastered its mechanics. It’s often cited as a top contender for the monster hunter wilds best weapon for casual players, and the only real downside is that you need to manage your spirit gauge to keep your damage buffs active, but that’s a skill most players pick up after 5 or 6 hunts.
Next is the Light Bowgun, the best ranged pick for solo players who prefer to stay back and avoid close-quarters attacks. It lets you fire a wide range of ammo types, including status ammo that can paralyze or sleep monsters to create free damage windows, and it’s far more mobile than the heavier bowgun option. You do have to keep track of your ammo stock during hunts, but you can craft extra ammo on the fly with common materials you collect around the map, so that’s rarely a big issue.
If you don’t mind a small learning curve, the Charge Blade is another fantastic solo option. It combines a high-damage axe mode with a shield that can block almost any monster attack, and its phial burst attacks can deal massive damage to staggered monsters. It takes a few hours to get comfortable with switching between modes and charging your phials, but once you get the hang of it, it can handle almost any monster in the game with ease.
Weapons That Shine in Team Hunt Scenarios
If you mostly play with a regular group of friends, you can prioritize weapons that add extra value to the whole team instead of just focusing on individual damage. The biggest standout here is the Hunting Horn, which got a huge buff in Wilds that makes it far more viable as a damage dealer while keeping its core support perks. It can buff your whole team with extra attack, defense, earplugs to block roars, and even passive health regen, and its new combo chain deals almost as much DPS as a Long Sword when played well. Teams with a Hunting Horn user typically finish hunts 20-30% faster than teams without one, just from the extra buffs alone.
The Heavy Bowgun is another great team pick, especially if you have one or two melee players on your team to draw monster aggro away from you. It can fire high-damage spread ammo and sticky ammo that staggers monsters constantly, creating free openings for your melee teammates to land big hits. It’s slow to move around, so you don’t want to use it solo, but in a team where you have space to set up, it’s easily one of the highest DPS weapons in the game.
If you like playing a flexible support role, the Insect Glaive is a perfect fit. It lets you mount monsters quickly to force them to the ground for 10+ seconds of free team damage, and you can deploy kinsect buffs that give your whole team extra attack and healing. It’s also extremely mobile, so you can dodge attacks easily and help out teammates who get pinned by monsters.
When picking weapons for a team, keep these simple rules in mind to avoid unnecessary friction:
Weapons to Avoid If You’re a First-Time Monster Hunter Player
While every weapon is viable if you put the time into learning it, some have much steeper learning curves that can make the game feel frustrating for new players who haven’t gotten used to Monster Hunter’s core mechanics. The first one to skip as a beginner is the Gunlance. It requires you to manage your sharpness, shelling levels, and ammo stock all at the same time, and its slow movement speed makes it hard to dodge attacks if you’re not used to monster attack patterns. I’ve seen multiple new players quit the game entirely after picking Gunlance as their first weapon, because they can barely get through the first few high-star hunts.
Another weapon to skip early on is the Switch Axe. It requires you to constantly switch between axe and sword modes to maximize damage, and you have to manage your phial gauge to avoid running out of charge mid-combo. It’s extremely fun once you master it, but new players usually struggle to time their mode switches correctly, so they end up dealing 30-40% less damage than they would with a simpler weapon like the Long Sword.
You should also avoid the Heavy Bowgun as a new player, even if you prefer ranged play. It’s extremely slow, expensive to maintain because of ammo costs, and you have to learn positioning really well to avoid getting one-shot by charging monsters. Stick to the Light Bowgun first if you want to play ranged, and switch to Heavy Bowgun once you have a few dozen hunts under your belt.
So if you're a new player, don't feel pressured to pick the "meta" weapon that everyone online is talking about if it feels too complex to use. You’ll have far more fun, and progress faster, if you pick a weapon that feels natural to you first, then branch out to more complex options later.
At the end of the day, the monster hunter wilds best weapon is the one that you enjoy using the most, regardless of where it lands on tier lists. If you have fun spinning combos with the Dual Blades even if it’s not the highest DPS option, that’s the right weapon for you. If you prefer hanging back and firing arrows with the Bow, that’s great too. I recommend spending 10 minutes in the training room testing 3 or 4 weapons that sound interesting to you before you start your first hunt, so you can find the right fit for your playstyle. Once you find a weapon you click with, you’ll be able to take down even the hardest monsters in the game without any trouble.